![]() ![]() In stability test mode, you can switch between textured particle and simple point particle by hit the R key.įluidMark is a fluid simulation benchmark based on NVIDIA PhysX engine. FluidMark 1.1.0 has been compiled with the latest PhysX SDK (v2.8.1 – by the way, seems NVIDIA has a slow update rate for their PhysX SDK □ ). I took FurMark‘s code base and merged it with FluidMark’s own routines. Remark: This version of FluidMark requires the installation of VS2005 2005 SP1 Redistributable package.
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